![]() We offer various publications on runway incursions and runway excursions.Īirport and aerodrome operators should also study all related Advisory Circulars from Transport Canada.
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![]() ![]() According to the device manager, its a PLDS. I then hopped on my wife's All In One computer, a cheap ass Lenovo. I then tried my HP Laptop, I tried my Dell Servers Burner, I tried my room mates Burners (he has 3 of them on his computer). I went and purchased new DVD burners (4 of them), only to find out that they are not compatible to the burn cycle. There are burning instructions all over the net, but that's not the problem. I finally got my Burnt Nav disc out of my Envoy, to see what I did to burn it, so I could burn a copy for my new Avalanche. I do not necessarily condone this type of behavior, but how you know for sure if the system worked or not? I will be updating the version to the newest one mine will take when I figure it out, so I guess they will be getting their money in the end. I know, I know, I know, this my not have been the right thing to do, but I did not even know if the system worked and the purchased disc would have not been returnable. YEAH!!!:wootwoot: So for $3.00 for a dual layer disc as apposed to $199.99 to purchase. I thought well, lets give it a try.guess worked. After looking long and hard on the web, I actually found an ISO to download and burn. I could not justify spending that kind of money for a disc. Anyway, I about fell over in my chair when I went to order a new. Well the previous owner could not find the nav disc (any don't know how you lose it as it stays in the system ). So I just bought a 2006 GMC Envoy XL Denali and it had the OEM Navigation system it. Someone out there is sitting on a big pile of these disc somewhere. Sounds like a lot of people didn't get the disc when they purchased a used Envoy. Well the previous owner could not find the nav disc (don't know how you lose it as it stays in the system ). ![]() ![]() (It won't show on UI but it's been tested and looks fine, not sure why this is cut tho, maybe of the bad UI?) (v2.3) Individual Fatigue Recovery Rate for having Bed now provides +25% Fatigue and Tiny Injury Recovery rate, penalty for lacking of Bed now reduces -50% Fatigue Recovery Rate. (v2.4) (v2.3) Survivor cap reverted increased, from 3+6 to 3+9. (Unanimous so it's much easy to remember them) - (v2.2.5) Increased and Unanimous most Warning/Reminding Timer, Heartland included. Timer unchanged for Defending (such as wave timer or Daybreak etc) or Script Related (such as Saving Blood Plague NPC or Hostile event etc)) (Most type but not all x2 Trader, Legacy, Building, Defending owned base, Personal, Heartland. (Outpost now buff +1 Morale, +3 for safehouse) (v2.2) Hard /Nightmare, Morale Penalty for harder mode, from -10 to -15. (v2.2.5) (v2.2) Nightmare, player received 250% +75% extra infection damage, 125% +75% infection damage while on blood plague status (Base: +60%, +60%) Without any infection resistance buff, you take 8 hit OR 1 bite to receive blood plague (There's a failsafe, so 1 bite + 1 hit) (NPC are unaffected so don't worry about them when siege or follower). (v2.2.5) (v2.2) Hardmode, player received +125% +35% extra infection damage, 62.5% +35% infection damage while on blood plague status (Base: +30%, +30%) Game Mode ( v2.2.5: (!!Do Not Let Plague Zombies Bite You!!) (Hardmode & Nightmare Only!!)) (v2.5) Fixed 'Search Crash Chance' Color, now a -xx% should be in green, and a +xx% should be in red. (This works as Multiplication, not as Addition/Subtraction) > 'Global Damage Multiplier' to 'Damage Received Multiplier'. > 'Chance of Search Crash' to 'Search Crash Chance'. (100% mean that specified survivor will never frustrated) > 'Frustration Rate' to 'Frustration Immunity Rate'. (Amount of infection damage you can take before infected by blood plague) > 'Infection Resistance' to 'Max Infection Resistance'. ![]() > 'Plague Infection' to 'Plague Infection Chance'. > 'Resting Infection Recovery' to 'Resting Infection Recovery Rate'. (Resting mean non-current-player survivor, including non-community survivor NPC) > 'Resting Injury Recovery' to 'Resting Injury Recovery Rate'. (This is max %, not number, and it has a weird text UI bug, but it shouldn't affect anything else) (v2.4) Improved Activation Effects name: (Better understanding of each effect) (v2.4) Slightly improved Base Status Description. (v2.3) Improved most facilities Interaction Text. (v2.2.5) Added description to rucksack. (Example: '+1 Morale' > '+1 Morale (Lounge 1)' ) (v2.2) Morale buff now have custom tag behind them, so you know know where a specific +Morale buff came from. (v2.2) Further adding some helpful description, items/facilities. (Won't repeat this in facility list below because too many.) Added/edited description to facility activation skills and facility mods, which visible in inventory/storage/mod menu. Fixed quite some description typo/misleading(removed)/bug(fixed the skill if possible). (v2.2) There're 5 different color for edited description, Green = Good, Red = Bad, Blue = Requirement, Yellow = Directing to xxx, White = Facility Mods. > Heartland Storymode, slightly decreased difficulty for story enjoyment, but overall nothing much changed.īetter Description with color for better understanding > Nightmare Zone, increased difficulty, more variety and larger horde, blood plague are extremely deadly. (Slightly closer to Vanilla's Nightmare Zone) > Dread Zone, slightly increased difficulty, especially blood plagues. ![]() > Green Zone/Standard Zone/Daybreak, nothing changed. Adjusted gameplay difficulty: (Facilities/description/item stack/weight/timer will affected all zone as they used the same data files) Made in AIO style, due to the inconvenient of SoD2 modding method, so check full changelog detail before download, everythings is written. - More than half of mod changed are suggestion from other players, if you have any intereating idea you're welcome to share. Not suitable for player who enjoy cheat/3rd party. Aim to boost the gameplay, slightly more indepthing, balancing or at least increasing the fun. Keep in mind there're too many small changed here and there, most changed are not writen because some are repeat/small fix/description edited. ![]() |
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